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Player Two – by John Wikstrom

Can video games be a spiritual experience? The game will never be over

0 – 5 | 2016 | Childhood | Live-Action | Romance | USA

As so often in similar situations, all begins with a little and innocent question: can video games be a spiritual experience? Playing is one of the most important and formative aspects in the life of any human and non human being, so we’re not surprised that in some cases it can be a deeper experience.

Many years after the first primitive videogames, recent technologies led us through the looking glass. We’re living in rescuing and idealising times of games considered avantgarde by genaration born in the 70s and 80s and at the same time we’re participating in the creation of new worlds made of virtual reality. Science ficton is turning into reality.


And again we are talking about reality with Player Two, a little work which pulls the strings of memories and absence. According to director John Wikstrom‘s notes, he didn’t have to engage too much in inventing a story which is already existing, entirly based on a YouTube comment by 00WARTHERAPY00.

Light and touching, Player Two let us enter with the lead actor in his garage, also a place where memories are collected. We fall slowly in intimacy with him through his words and finally we make a surprising and unexpected acquietance.

Luca Luisa

Luca Luisa

Amo il brutto perchè stimola la creatività. Mi piace scavare e scoprire tesori nascosti. Quando posso, provo a passare dall’altra parte dello schermo e con i miei compagni di Visceravisions creo incubi. Mangio carta stampata e non mi piace il pop.

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