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The Landing – by Josh Tanner

Summer of 1960, a Midwestern farm: Where is the enemy?

15 – 20 | Australia | Live-Action | Mistery | Sci-Fi

It all starts (or ends) in a hospital room, where a mature man stands watching the last glimpe of life of someone we cannot see. An agitated voice off speaks with 911, begging for an urgency intervention. It could be the same well dressed man who’s walking on a ploughed field near the farm holding a shovel, just before a flashback that brings us 50 years back in time, in an unknown place of the American Midwest: it’s 1961 and the Cold War is far from its end, neither its influences on the common people.


The Landing is an Australian short which is pretending to be American. We have to admit that there’s a lot of attention for the location scouting, the reconstruction and VFX. For your information, the barn is the same built for Brian Synger’s Superman Returns.

The Landing is a time travel through the past, more than a metaphorical dig which is trying to bring back to light a long kept buried trauma. It’s not a perfect film, but there’s a strenght, a sort of alchemy between crossed references that slowly turns on audience fantasies, and then demolishes, like dominoes tiles, all the commonplaces summoned till that point.

Thriller, sci-fi, drama. All and nothing: it’s a matter of language, awaits and ingredients dosage. Director Josh Tanner smartly uses one of the most abused genres of the 50’s to talk about fear of the others and the red invader: through science fiction, he atomizes it in stylized images. The falling object, the toy soldiers, the red robot: he leaves crumbs beyond his path to take the audience where he wants the audience to be.

the landing

Reading some interviews with the helmer, we can discover that The Landing, 75,000$ budgeted, is a challenging product aiming for the big screen. It’s not snobbery, but love, and the large amount of awards gathered through all the festivals around the world legitimizes such feeling.

Luca Luisa

Luca Luisa

Amo il brutto perchè stimola la creatività. Mi piace scavare e scoprire tesori nascosti. Quando posso, provo a passare dall’altra parte dello schermo e con i miei compagni di Visceravisions creo incubi. Mangio carta stampata e non mi piace il pop.

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